Actraiser
For Frodo! |
The first game of the
week, Actraiser, was not particularly interesting for me. Actraiser follows a character known only as
“The Master”, which appears to be a thinly veiled analogy to God. The Master controls two different entities
within the confines of the game. The
first is an angel; the angel is involved with the actions involving the map
view of the world. The second entity is
a life-stricken statue; the statue follows the basic platform gaming format in
order to traverse the levels, defeat the enemies, and finally, to conquer the
various bosses.
While I did enjoy
controlling the statue in order to defeat the various monsters, I found the
angel sequences to be monotonous after a short while. I was intrigued at first with the concept of
using Godly powers in order to change the terrain of the land, but the
excitement was quickly replaced by negative feelings. The process of gaining the reverence of the
people seemed drawn out and rather dull.
However, I will add that I am grateful for games like this one for being
innovative. Even though I did not
particularly enjoy the primary concepts that were used in this game, the video
gaming industry would die if all games were the same.
NHL ‘95
Unfortunately, this was
not a very good week of gaming for my particular tastes. I recognize that I am normally prejudiced
against sports games, so I will do my best to approach this analysis in an
unbiased fashion.
Do any of the players look different? |
The most frustrating part
about NHL ’95 was my lack of knowledge concerning the controls and maneuvering
the various menus. On my first time of
playing the game, I found myself stuck on a mini-game that forced me to remain
as the goalie as the other team took penalty shots. I was so frustrated with my inability to
escape from the unbeatable game mode that I nearly quit the game for good. Thankfully, my second experience with the
game was exceedingly better than the first.
I actually played a real game of hockey, and I was impressed with how
advanced the mechanics of the game were for 1994. All the same, I was unhappy with my inability
to learn the controls. I was winning in
the first half of the game, but the other team fouled me so terribly in the
second half that I ultimately lost the game.
As a side note, the only thing that happened when the other team
committed a foul was the crowd booing.
Had referees not been invented by that point, or was the NHL overrun by
only blind ones?
I am aware that, despite
my dislike for NHL ’95, the game was revolutionary in the sporting genre. Some of the defining qualities of the game
are trading or creating characters, playing an entire season, and the ability
to earn end-of-the-year awards. Games
like NHL ’95 have been the milestones that have shaped the great sport games of
today, and for that, I am grateful.
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